![]() ![]() Rather than having a barrier between subjects and disciplines, the fluidity STEAM education offers is invaluable life lessons to young students and gives them a better appreciation of their symbiotic relationship. STEAM is important because it prepares students for real-life opportunities that will help them grow and adapt in later life. So she did just that, and STEAM has been full steam ahead since! ![]() It was in 2006 when researcher, Georgette Yakman, realized the benefit of turning STEM into STEAM as the creativity and innovation the Arts bring to STEM are invaluable. The main objective of implementing the Arts into STEAM is to take advantage of its standards process, where the emphasis is placed on the following: STEM is advantageous as different perspectives and how people view problems through different lenses are often instrumental in fac ![]() And the heightened cross-disciplined nature of STEAM vs. Without incorporating the Arts into the wider field, many children’s full creative potentials often go unlocked and unused. And behind all these processes is a creative mind at work unless these creative minds are fostered and nurtured, everyone else loses out. How many use logos, concept art, 3D modeling, and creative writing to get their messages and ideas across when we consider all the technology, engineering, science, and information of companies and industries? The answer is all of them. The initial omission in STEM in the first place speaks volumes about this. Because as essential as STEM subjects are, they do not exist in a vacuum, and many disciplines cross over.Ī frequently asked question is, “why are the arts important in STEM?” The answer is that the inclusion of the Arts into STEAM is important as it is often overlooked and overshadowed by its counterparts. The absence of creativity that the Arts bring to the program was felt in industries. The fact that STEM missed out on the Arts was raised over the years since its introduction by teachers, employers, and parents alike. We have established what STEAM stands for, so we must look at STEM – Science, Technology, Engineering, and Math. Math: Math is everywhere and used by us every day.The Arts: Important for literacy, creative thinking, and unique problem-solving.Engineering: From construction to vehicle manufacturing, engineering is everywhere.Technology: This incorporates all Information Technology and a range of electronics and other gadgets abroad.Science: Includes Biology, Chemistry, and Physics.Rather than creating a barrier between the two as was done in traditional education, it aims to bring out the artist within the engineer, the mathematician inside the musician, and the scientist within the designer. ![]() Using STEAM uses both sides of the brain. STEAM gives teachers the tools to employ project-based learning to encourage students and children to form collaborative methods and understandings of the five fields of knowledge. They are a group of subjects that are all entwined with one another and cross-pollinate for healthier industries and sectors. STEAM education is an acronym for Science, Technology, Engineering, the Arts, and Math. To define STEAM, we must first know what the acronym stands for. ![]()
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