Doing so will deal about 40 - 60% damage over about ten seconds to the vehicle before it lets go or it will attack it again and smash it against walls or the sea floor for more damage. It is also capable of grabbing the Seamoth and shaking it around. The Reaper Leviathan is capable of a massive attack that inflicts 80% damage on the player if attacked outside of their submarine. Hardened blades do the most damage to the reaper, thermo-blades don't do that much. Reapers are proven have a much scarier encounter in the night mainly because their eyes no longer glow and its hard to see them (don't believe me? try it your self.) If reapers are hit by a repulsion cannon shock wave it leaves them stunned for 5 seconds. Reapers flinch when damage is inflicted so you know they are being hurt. (This is story-wise, not actually in the game). Sea Dragons would come up to the surface and snatch reapers and drag them down to the lava zone and snack on them. (You cannot really battle with the cyclops, the only thing you can do is just ram into it but that takes health from your sub). Graphle onto the reaper and punch the ♥♥♥♥ outta it until it eventually dies or it tears you and your prawn apart. (You don't need the frill arm, its been debunked that it does small damage so the default arm is better for damage). For Prawn battle you must equip the graphling arm, hull reinforcement module and jetpack upgrade. Select the seamoth icon on your jud (pressing 1 or what slot it's equipped in) old in the attack button and charge up the electrical shock wave then release it, this will chase the reaper away for a short period of time because it was damaged / shocked by the shock wave. And if wanting to fight with seamoth then as said above, make sure you have the perimeter defense module, hull reinforce module, torpedo module and some torpedo's of your choice (gas or vortex). (Bare in mind reapers have ALOT of health so it would take alot of hits with the blade). When encountered then swiftly freeze the reaper with the stasis rifle and then stab it as many times as you can with the hardened blade and be watchful of the stasis rifle's freeze-bubble, it could run out and the reaper would be chasing you. If wanting to fight a reaper then you should bring a hardened blade, batteries and a stasis rifle. If you wanted to fight it but then had regrets or just ♥♥♥♥ your pants accidentally encountering it then you should eject a Cyclops decoy module out of your ship or deploy it by hand if you brought it with you in your Prawn or Seamoth because the decoy emmits a pinging / mechanical noise that most predators don't like so they will attack it, giving you the good chance to get your ass out of there but be careful what biome your in reapers spawn in the Dunes, Mountains and Crash zone (beside the Aurora) and there are multiple Reaper's there so be careful of what direction you go in, there could be 3 more reapers waiting for you. But, if you come to it in a seamoth with the perimeter defense module and a hull reinforcement then you have a better chance of surviving or dying later, even a cyclops cannot stop the predator. There are rarely more than 2 unattached bonesharks in an area, other than the floating islands, so once you've killed a couple of 'replacements' you're removing sharks from the area for the rest of the game.If you accidentally or purposley stumble upon this predator then your most likeley ♥♥♥♥♥♥. It takes a while with ampeals, but bonesharks are, i believe, the lowest in health of all predators.Īnd they don't respawn, despite the appearance that bonesharks do when an ungrouped shark will move in after you kill a group member - taking that dead shark's place in the territory of the group. You can always staisis them and slash them to death with a knife. Its appearance consists of a long white and red-coloured snake-like body with 4 large, red mandibles on its face and a large, red and flat horn on the top of its head, which it wouldve used to fight when. Going from pod to pod is much more risky. A carnivorous, aggressive leviathan-class life form of fauna that inhabits multiple diverse regions on planet 4546b. Going in a straight line from that area to the pod tends to send you through safe areas. The safest way to do it is to start each trip to a pod from the starting area. until pod 2, where you might find a ghost leviathan. If you start each trek to a pod from the starting area, you should never see any hostile leviathans. Reapers Can be near pod 12 (and 13) because they can be 'bumped' into a shove that sends them hundreds of meters away, just like your Cyclops or Moth can be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |